The second WASM-4 game jam is a wrap and the results are in! Thanks again to all our judges who each took the time to rate all 26 games. Thanks again to Wasmer for sponsoring a prize fund and helping us with promotion.
The quality of many of the games in this jam were absolutely incredible. It was very difficult to rank the top entries, and we even had a 3-way tie for 3rd place! After much deliberation, the judges sorted out the tie to give us our 3rd and 4th place winners. Since it was extremely close with the tie breaker, I'll be pitching in a small bonus prize for our 5th place winner.
Without further ado, here is the final ranking!
You can see the full rankings and play all 26 games here on itch.io. Also be sure to check out the per-category rankings. There were so many great games in this jam, and they all deserve a playthrough and comment. If you managed to submit a game at all, congratulations! If not, I hope you join us for the next jam!
Also check out all the WASM-4 games on wapm, which now has a new category specifically for WASM-4.
As part of the game submission process, we asked developers to fill out a short, optional survey with some basic questions. Since almost everyone took the time to fill out this survey, we have enough data to share some interesting graphs about the average WASM-4 developer.
We asked developers about the programming language they used to build their jam game:
Zig has really taken over! AssemblyScript also had a strong showing, coming out of nowhere after being almost completely absent from our last jam.
We asked developers which aspects of WASM-4 they're interested in:
Unsurprisingly, almost everyone marked the challenge of resource constraints as one of the things they're interested in. A large number are also marked interest in WebAssembly's future as one of their reasons for using WASM-4.
We asked developers roughly which of these age buckets they fall into:
I was expecting older folks to be more interested in retro tech aesthetics, so it was surprising to see all the Zoomers! Part of that is likely due to how game jams skew younger in general, but it's interesting how WASM-4 is being picked up by people who may have never been exposed to the Game Boy or NES.
We asked developers whether they're a student, retired, working in a software field, or working in a field unrelated to software:
It turns out that building a WASM-4 game is actually kind of technical. The population is skewed among people who already work in software, or are a student (presumably for a software field).
Finally, we asked developers where they live:
With these results, I've decided to switch WASM-4's refresh rate to 50 hz (just kidding). In all seriousness, we have major work to do in reaching developers outside of Europe and North America. If you're from a non-English speaking community and reading this, please help us get WASM-4 into more people's hands!
Thanks everyone involved for participating and helping out with the jam. You are helping to prove that big things can indeed come in small (.wasm) packages. If you want to keep up to date with future events and developments around WASM-4, consider joining our small community of retro-minded WASM-heads.